Design Sprint

Design sprints provide a structured framework that enables teams to collaborate more efficiently, think more strategically, and work more effectively toward solving complex challenges. By fostering a dynamic and focused group environment, design sprints encourage innovation, streamline decision-making, and accelerate the development of new concepts.
This collaborative exercise demonstrates how to structure and implement a design sprint within your team. Whether you are exploring fresh opportunities or refining existing initiatives, this method empowers teams to align their efforts, leverage diverse perspectives, and drive meaningful results.
Create Value for Others

This exercise paves way for a project team to explore (diverge) and specify which actors might have an interest in the team’s idea, and what value the project could provide for these actors. This may later help the teams to choose an idea and to consider how they might involve the actors in the project development.
Student Case Development Based on Entrepreneurial Experiences: A Guide for Entrepreneurship Educators

We explore how entrepreneurship educators can guide students in developing cases based on their own entrepreneurial experiences to encourage reflection and create meaningful learning opportunities. This approach exemplifies student-directed pedagogy, where learning stems directly from students’ experiences—a concept gaining traction among entrepreneurship educators. When implemented effectively, this method helps students cultivate skills in creative and critical thinking, information literacy, analysis, problem-solving, and communication.
Student Challenges in Entrepreneurship Education: Planning For Uncertainty

Student challenges are defined as faculty-facilitated short-term processes where students address problems presented by client(s) where innovation is needed and propose solution(s) to the presented problem as part of a curricular course or extracurricular activity. The students’ task during a student challenge is to interact with the client and other external actors to provide a response to the problem that would provide value for the client.
Unlike traditional case teaching, student challenges integrate real-world engagement and problem-solving, distinguishing them from live cases, hackathons, and consultancy projects in terms of purpose, problem formulation, and timeframe.
Capturing the students’ mental models using ZMET

How much insight do you usually gain from student surveys or meetings about their learning experiences? Traditional assessment methods often provide limited depth, especially in experience-based entrepreneurship education, where linking teaching approaches to learning outcomes is challenging. With ZMET, we’ve found a way to uncover deeper, richer insights into how students perceive our teaching and their learning.
Case Study: Social, Environmental and Economic Sustainability at Kvarøy Fish Farm

The case study “Running the firm and the island: social, economic, and environmental sustainability at Kvarøy Fish Farm” illustrates how Kvarøy Fish Farm, a family focused business, has taken entrepreneurial actions towards sustainability. The case activities build on game-based learning to develop skills and a mindset to act entrepreneurially for a sustainable future.
Case Study – Navigating Time Constraints in Entrepreneurship

The case study “Entrepreneurship on a deadline” explores the journey of student venture Candario, highlighting critical events and strategic decisions in time-constrained entrepreneurial activities.
Fast-Track Problem-Based Idea Creation

The exercise presented is a fast-paced idea creation process, emphasizing problem understanding and effectuation. It aims to guide students from a vague problem definition to a concrete sub-problem and idea within 90-120 minutes, suitable for multidisciplinary groups of students and early entrepreneurship-related activities. Key takeaways include simplifying “fuzzy problems” and enabling fast assumption-based decision-making.
Entering the War Room

This exercise simulates board meetings where students make strategic decisions under uncertainty, emphasizing the importance of leadership and decision-making. It requires students to prepare and role-play decision-making scenarios, focusing on acquiring or maintaining company resources and understanding a company’s competence. The exercise aims to prepare students for leadership and entrepreneurial careers. It also incorporates theoretical foundations and practical applications.
Case Study: Arts Student Applying Effectual Principles and Various Value Perspectives

This case study explores the journey of Anne, an arts student, who created “Aarhus Blend in” to help new students integrate into Aarhus city with local tips, and sought guidance from her university’s incubator to turn her passion project into a sustainable business despite initial financial challenges.